All our events will be posted here and on our blog. You can also follow our activities on X by searching for #BristolDigtialGameLab. If you would like to hear about our events directly, please sign up to our mailing list using the following form.
We’ll be starting the new year with the second event in the Antiquity Games Night series
Antiquity Games Night
The Lab is delighted to be supporting Antiquity Games Night – a new monthly online meetup where scholars, students & designers play antiquity games together, organised by Dr Richard Cole (University of Bristol) and Alexander Vandewalle (University of Antwerp/Ghent University). Think: ‘reading group, but with games’. All you need to do is sign up to the Discord via https://discord.gg/h2XPtJfGut. The second event will be held on Tuesday 30 January 2024. The AGN team will be setting up co-op sessions of Age of Empires II: Definitive Edition – Return of Rome. No experience required. We look forward to seeing you there!
Postgraduate Work-in-Progress Workshop
On Friday 23 February, 11:00-17:00, the Bristol Digital Game Lab will be co-hosting a Postgraduate Work-in-Progress Workshop with gaming researchers at UCL. This in person event will showcase the game-based research being undertaken by current postgraduates while also offering a chance for students to share ideas, practice conference papers, and discuss their work in an informal, relaxed setting. All members of the Lab and those interested in game-based research are most welcome to attend and join in the Q&A. Please sign up via Eventbrite. Full programme: Bristol Digital Game Lab Postgraduate Work in Progress Workshop
Antiquity Games Night
Come along to the third Antiquity Games Night on Tuesday 27 February 2024. The AGN team will be setting up co-op sessions of A Total War Saga: Troy. No experience required. We look forward to seeing you there! All you need to do is sign up to the Discord via https://discord.gg/h2XPtJfGut
Infecting The World With Games That Make You Think – Industry talk by Ndemic
Come and hear James Vaughan, creator of the mega hit Plague Inc., share the story of the game’s development and look at the impact of Covid and other real world events on both the game and 190 million players. The talk will take place at 17:30 on Wednesday 24 April at the University of Bristol. Booking link to follow.
Conference: New Directions in Classics, Gaming, and Extended Reality
When: 3rd – 4th June 2024, 09:00-19:00 UTC both days
Where: Hybrid – University of Bristol / Online
Organiser: Dr Richard Cole (Lecturer in Digital Classics, University of Bristol)
From video games to virtual reality experiences, the Classical world continues to inspire developers and players alike. What does it mean, though, to explore antiquity in virtual spaces? How are such virtual worlds built, how are they experienced, and what do current technological developments mean for the future of Classics? Scholarship has begun to explore the contours of these questions. There have been several edited volumes (e.g., Thorsen 2012, Rollinger 2020, Draycott and Cook 2022), a couple of monographs (André 2016, Clare 2021), along with chapters and articles published in a variety of books and journals, reflecting the nature of gaming scholarship; namely, that this is a multidisciplinary field drawing on a range of methodologies. Such works have broken important ground, although coverage remains partial. Extended reality (XR) simulations, for example, have received far less attention. This is despite the growing use of AR and VR across the heritage sector (e.g., Yorescape, Lithodomos), the crossovers with gaming (e.g., Assassin’s Creed Nexus), as well as the potential for academic research and education (e.g., the Virtual Reality Oracle).
This conference will move to define future directions for research, building on the current state of the art. The aim is to foster a debate that is less reactive to new releases of games and apps, and instead focused on challenging questions around methodology, impact, and industry practice, while also remaining sensitive to the opportunities that these technologies raise for drawing links between the ancient and modern. This two day hybrid conference, hosted by the Bristol Digital Game Lab, thus takes the idea of extended reality, which typically refers to virtual, augmented, and mixed reality, and considers how – from the inception of video games through to the latest AR and VR applications – the history and culture of the Classical past have been twinned with the digital.
Call for papers: New Directions in Classics, Gaming, and Extended Reality
Further events will follow in autumn 2024