If we imagine 2024 as an open world game, and the Bristol Digital Game Lab as player, then there’s lots to celebrate in terms of achievements (although there have also been challenges!).
In 2024, we brought in over £300,000 of funding for research, impact, and commercialisation projects, significantly increased our party size to 250 members, and saw an uptick in successful postgraduate applications. In July 2024, we embarked on a major quest, Game Conscious™ Characters, with industry lead Meaning Machine, which will see us assess how players respond to First Person Talkers, a new genre of video game. Teaming up with industry legends Ndemic and Larian Studios meant we could offer insights into the impact and the writing of video games respectively, which we delivered through sold-out workshops to audiences in Bristol and beyond. We initiated expeditions inspired by the interests of Lab members. This includes the development of a video game to tackle the complex topic of postnatal depression, knowledge-exchange around the ethics and use of AI Tools for Game and XR Storytelling, ‘concept’ game jams for partners including Natural England and the Centre for Sociodigital Futures, sponsorship for the UK premier of asses.masses, an epic, 7+ hour, custom-made video game about labour, technophobia and sharing the load of revolution, a conference on New Directions in Classics, Gaming, and Extended Reality, which brought together 24 academic and industry speakers from eight different countries, and Antiquity Games Night, a monthly online collaborative play series.
Are you a budding adventurer looking to join a group? To gain a sense of what we do in the Lab, check out the following video and see below for a glimpse into 2025.
Next year will see the Lab exploring new worlds, starting with a Cabot-funded symposium on Can Games Teach? Games and the Environment. We’ll follow this with another Can Games Teach? event on Games and History/Heritage. We’ll also be running a series of player studies, so watch this space for paid opportunities to get involved in cutting-edge gaming research! Then there’s the XR game jam for the AI Tools for Games and XR Storytelling project, a postgraduate roundtable on Game Development, further industry workshops and research seminars in the pipeline, and showcases where we’ll feature the games we’re creating. We’ll also be defining and testing a broader service offering through the Lab, including consultancy, game jams, and player studies.
We would like to take this opportunity to thank Dr Xiaochun Zhang, co-founder and co-director for several years, for all her hard work. Xiaochun will continue to support the Lab from her new home at UCL. In September 2024, we were delighted to welcome Dr Michael Samuel (Film and TV) as new co-director of the Lab.
To sign up to the Lab’s mailing list and to become a member, please visit our How to Get Involved? page. To follow our updates on LinkedIn, search for #BristolDigitalGameLab. You can also reach out to the co-directors: richard.cole@brstol.ac.uk and mike.samuel@bristol.ac.uk for further information.