asses.masses, by Patrick Blenkarn and Milton Lim, is an epic, 7+ hour, custom-made video game about labour, technophobia and sharing the load of revolution designed to be played from beginning to end by a live audience. This is
…Author: Richard Cole
Exposing Algorithmic Bias – A ‘Concept’ Game Jam
On the 29 November 2023, the Lab hosted its inaugural ‘concept’ game jam, co-organised with the Centre for Creative Technologies and sponsored by MyWorld. The theme? Exposing Algorithmic Bias. The time scale? Four hours.
The idea for this game …
Funding Awarded for Game Conscious™ Characters
The Lab is delighted to be collaborating with Meaning Machine on their successful MyWorld Collaborative Research and Development bid, Game Conscious™ Characters. This year long project will involve research and development in generative AI systems for in-game characters. The …
Can Games Teach?
This is part of a series of research/industry snapshots, capturing the work of those affiliated with the Bristol Digital Game Lab. For the second post in the series, we are delighted to showcase the work of Dr Lewis Alcott
If …
Bristol Digital Game Lab Events 2024
January 2024
We’ll be starting the new year with the second event in the Antiquity Games Night series
Antiquity Games Night
The Lab is delighted to be supporting Antiquity Games Night – a new monthly online meetup where scholars, students …
End of Year Wrap Up (2023)
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The Bristol Digital Game Lab showcased a vibrant array of events throughout autumn 2023, providing a platform for scholars, students, and enthusiasts to delve into the multifaceted world of digital gaming.
The Lab initiated the academic year with a thought-provoking …
Bristol Digital Game Lab Events Autumn 2023
We are delighted to share details of several upcoming events hosted by the Bristol Digital Game Lab, as well as those where we are an organizing partner. We hope to see many of you there!
October 2023
We’ll be kicking …
VR, Games, & Storytelling Panel – ‘Platform Cultures’

The Lab’s VR, Games & Storytelling project is interested in the intersection between games, immersive theatre and VR storytelling, and the principles and frameworks for developing narrative material for immersive experiences. The project team brings together academic expertise in gaming …
Race and Reception in MECC’s ‘Freedom’!
This is part of a series of research/industry snapshots, capturing the work of those affiliated with the Bristol Digital Game Lab. For the first post in the series, we are delighted to showcase the work of Claudia Jones, Bristol
…Studying Player Experiences of Historical Video Games

The academic study of the representation of history in video games is currently thriving: more and more researchers are investigating what this popular medium has to offer in terms of thinking about the role of history today, and the amount …

