Gaming and VR Workshop for Bristol Data Week

A collage featuring a Zoom call and people looking at banners for research projects

Back in June, as part of Bristol Data Week, the Bristol Digital Game Lab ran an introductory seminar and gaming/VR workshop.

In the seminar, we looked at using historical data to reconstruct the past virtually, analysing audience data and the impact of games, intellectual property challenges for videogame preservation, using audience feedback to build accessible games, and discussed the aims and vision of the Game Lab.

We also hosted a play session where participants could try out two virtual experiences being developed at the University of Bristol. These included:

  • The AD4Games project which investigates how audio description can improve game accessibility by working with professional audio describers, game developers, and visually impaired participants. The project uses the BAFTA nominated game Before I Forget, developed by two of the project partners, to conduct experiments, testing ways audio description can enhance game accessibility.
  • The Virtual Reality Oracle, which recreates an immersive, virtual reality experience of visiting the ancient oracle of Zeus at Dodona in the 5th century BCE. The Virtual Reality Oracle is an AHRC-funded research project led by Professor Esther Eidinow at the University of Bristol, with an interdisciplinary team from Bristol, KCL and the University of Bath.

You can catch the recording of the seminar on YouTube.

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