‘On a Quest to Learn’: Creating an AI-powered Quest System for the Heritage Sector

As AI rapidly approaches ubiquity, what role should it play in the heritage sector? How might AI affect the museum experience? What might it do for the museum experience? These are the questions behind CultureQuest: an interactive, AI-powered ‘quest experience’ …

Recap: Dead Meat Player Study

This spring, the Bristol Digital Game Lab, in collaboration with Meaning Machine, held playtests for Meaning Machine’s forthcoming “first-person talker” game, Dead Meat. Drawing upon the murder-mystery genre, Dead Meat deploys Game Conscious™ technology to allow players to

Postnatal Depression Game Update

In summer 2024, the Bristol Digital Game Lab co-directors Dr Michael Samuel and Dr Richard Cole, along with digital artist Dr Danny Bacchus, were awarded seed funding from the AHRC (Arts and Humanities Research Council) Narrative Technologies fund …

AI Tools for Games and XR Storytelling

Are you an early-mid career creative technologist, designer, or creative working in immersive media or the games industry? We invite you to join a workshop series organized by the AI Tools for Games and XR Storytelling project at the University

Exposing Algorithmic Bias – A ‘Concept’ Game Jam

On the 29 November 2023, the Lab hosted its inaugural ‘concept’ game jam, co-organised with the Centre for Creative Technologies and sponsored by MyWorld. The theme? Exposing Algorithmic Bias. The time scale? Four hours.

The idea for this game …