Who We Are
Video games are no longer just entertainment. They are tools for change. The Bristol Digital Game Lab, based at the Bristol Digital Futures Institute, is pioneering this shift. From public health to cultural heritage and policy, games are shaping how we learn, connect and solve complex challenges. The Game Lab asks not just what games are, but what they can do for society, for our future. We act as a connective infrastructure – bridging academia, industry, and the public sector. Our mission is to unlock the power of play for cultural, educational, and civic transformation. The Game Lab is one of four dynamic labs within the Centre for Creative Technologies and is co-directed by Dr Richard Cole (Digital Futures) and Dr Michael Samuel (Film and TV).
What We Do
The Game Lab supports the development of games as a public service. We act as a catalyst for thinking about and with games in the creative City of Bristol. Since 2022, we have designed games for museums and to support mental health, conducted large-scale player studies as part of industry-led collaborative R&D projects, and developed a methodology that uses game jams to critically examine the past, present, and future. This practice-led, research-informed approach underpins our consultancy service for academics, industry, and the third sector. We also developed the MA Games Design (Narrative), the first programme of its kind globally to focus on narrative design for games.
For more details about the founding principles of the Bristol Digital Game Lab you can read our first blog post, which was also published as a LinkedIn article.
Can Games Teach? Recap
This January, with the support of the Cabot Institute for the Environment Community Event Fund, Dr Lewis Alcott and Dr Richard Cole organized the “Can...Continue reading→
Grand Stimuli: The Game Lab and The Museum of Languages Game Jam
In June 2025, the Game Lab was invited to participate in Bristol Data Week, organized by the Jean Golding Institute. Data Week is a springtime...Continue reading→
A Spotlight On: Antiquity Games Night
As one of the more recurrent projects supported by the Bristol Digital Game Lab, Antiquity Games Night, co-ordinated by Dr Richard Cole (Bristol) and Dr...Continue reading→
Recap: Dead Meat Player Study
This spring, the Bristol Digital Game Lab, in collaboration with Meaning Machine, held playtests for Meaning Machine’s forthcoming “first-person talker” game, Dead Meat. Drawing upon...Continue reading→